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TranshumanSpace

Lakhcities and Sub-Megacities

The term “future city” may conjure up images of vast urban expanses filled with towering skyscrapers and neon. A “megacity” is defined as a city with a population of ten million or more. With a current world population of more than 7.5 thousand million it is perhaps surprising that the Earth has only 47 megacities. […]

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TranshumanSpace

Energy Cells for Transhuman Space

Version 2.6.3 This started out simply as an attempt at creating better tables for the blog. It has turned into a more detailed look at energy cells in Transhuman Space. Most of this is not needed for gameplay but the extra detail does help flesh out the background. THS 3e on Energy Cells Page 140 of […]

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TranshumanSpace

Weapons: Four New Weapons for Transhuman Space

Mikku 9mm Caseless The Mikku is a semi-automatic handgun (“tabanja”) manufactured and most commonly encountered in the Islamic Caliphate. It uses the same electric-ignition 9mm caseless round as the Enkidu machine pistol. The Mikku is usually issued to non-combat personnel such as officials, administrators and senior officers. Wearing, or just owing a Mikku, is regarded […]

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TranshumanSpace

Gyroflares: Here I Am!

Gyroflares, aka gyrobeacons are a signalling device. It serves as a flying strobe light or non-incendiary flare. To use a gyroflare the container is placed on a level surface or held firmly. A small charge launches the gyroflare several yards up into the air. This gives the gyroflare sufficient time to deploy its rotors and […]

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TranshumanSpace

Weapons: Grenade Launchers for Transhuman Space

I will add more details at a later date. Blogger always mucks up tables and I do not have the time or temperament today. In the meantime, the grenade launcher pages of High-Tech 4e will prove useful, particularly the section on the M29 on p.144. Whilst mini-missiles are a very common weapon in 2100 they […]

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TranshumanSpace

New Movement and Scatter System for GURPS

A hexagonal grid combat map is commonly used in GURPS. The conventions for using it are described in Chapter 12, Book 2 of the Basic Rules. Under these rules a figure must always face one side of a “hex”. If a figure wishes to move in a direction other than the principle six, this involves […]

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TranshumanSpace

Weapons: E-mag Commando Mortar

“The machine guns pin down targets for the mortars. The mortars drive out targets for the machine guns” The 60mm e-mag commando mortar is a common platoon-level weapon. It resembles a short tube (Holdout -4) with a carrying handle and a shoulder strap. The most obvious difference from older commando mortars is the large loading […]

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TranshumanSpace

Button Men in 2100

Human hunting and duelling are common themes in fiction. Recommended is Robert Sheckley's “Victim” series. “Victim Prime” even includes a Car Wars-style sequence. A version that may be well suited to Transhuman space is that of “Button Man”. Button Man (1992) was originally published in 2000AD, notable for being one of the few stories in that […]

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TranshumanSpace

Weapons: Bushcrow and Nutcracker

“That depends upon what class of weapons our future clients will want: Sparrows, Crows or Hawks?” was Oyama's cryptic reply. Oyama went on to explain that the supra-technology (ST) weapon systems being developed under Copp's direction were far in advance of the ET systems in service with the superpowers. They fell into three groups, named […]

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TranshumanSpace

Two Stories of Underwater Robots

For today’s blog I have decided to post links to two stories that may provide inspiration. The first is “The Wabbler”, written by Murray Leinster and published in 1944. The story is about an antropomorphized robot weapon. When you read of the Wabbler’s brain ticking, it is worth keeping in mind that at the time […]