Mikku 9mm Caseless
The Mikku is a semi-automatic handgun (“tabanja”) manufactured and most commonly encountered in the Islamic Caliphate. It uses the same electric-ignition 9mm caseless round as the Enkidu machine pistol.
The Mikku is usually issued to non-combat personnel such as officials, administrators and senior officers.
Wearing, or just owing a Mikku, is regarded as something of a status affirmation. Decorated and presentation examples are relatively common. Some examples are fitted with lanyards and rings.
Outside the Caliphate, a nice example or variant of Mikku may be of interest to collectors.
Guns(Pistol) (DX-4, or most other Guns at -2)
Weapon | Damage | Acc | Range (yards) | Mass (lb) | RoF | Shots | ST | Bulk | Recoil |
---|---|---|---|---|---|---|---|---|---|
Mikku 9mmCLP | 2d pi | 1 | 120/1,300 | 1.8/0.25 | 3 | 9+1(3) | 7 | -1 | 2 |
NateGeCo Grosse Mk.1 14.4mmCLP
The Grosse 144 is a large calibre caseless handgun produced by a small company in New Mexico. "Proudly not quite Texas" its advertisements read.
The 14.4mmCLP is the largest calibre conventional caseless pistol round currently available. If you absolutely, positively, need to shoot through an engine block, this is the pistol for you.
The Grosse is not issued by any military or police forces but in some sections individuals may be permitted to purchase and carry them. The weapon is favoured by some game wardens and park rangers who may encounter large, dangerous animals. Its size and power also appeals to the vanity of some of the more ostentatious of criminals. Frequent appearances in entertainments create the impression that this weapon is far more common than it actually is.
HUD link, diagnostics and visible laser link fitted as standard. Various other options available.
Guns (Pistol) (DX-4, or most other Guns at -2)
Weapon | Damage | Acc | Range (yards) | Mass (lb) | RoF | Shots | ST | Bulk | Recoil |
---|---|---|---|---|---|---|---|---|---|
Grosse 14.4mmCL | 5d-1 pi+ | 2 | 260/2,300 | 4.5/1 | 3 | 7+1(3) | 12 | -3 | 3 |
Elis M7A3 Trishot
The Trishot resembles a tube ten-inches long and two inches in diameter. It is extended to fifteen-inches length for firing (2 Ready actions). The breech end is sealed by a shoulder plate. The muzzle has a cap that is blown free when the weapon is fired. Just below the muzzle is folding pistol grip. Unfolding the grip exposes the trigger and cocks the firing mechanism. Folding the grip decocks the mechanism. On one side of the tube is a quadrant sight. Removing the sight and fitting it to the other side takes three Ready actions. Trishots are issued configured for right-handed users.
The Trishot is loaded with three HEMP grenades. Unlike weapons such as the GL-pod and DGL, all three grenades are fired at once. A captive piston mechanism ensures that firing is smokeless, flashless and silent, at least until the warheads detonate. Use the 256-yard line on the Hearing Distance Table, p. 158, High-Tech 4e. The Trishot is a one-use, disposable launcher. The unit is discarded after the grenades are fired.
Turning the quadrant sight to the desired range automatically programs the grenades. The first grenade will explode when it reaches the set distance. The second grenade will explode two yards short of the set distance, and the third grenade two yards before this. The grenades also have impact fusing and will explode if they encounter a solid object before they reach airburst range. A user may sweep the launcher when firing, distributing the grenades across a 30 degree arc. Setting the sight to a distance slightly greater than the actual range allows all three grenades to be used as impact-detonated weapons against vehicles or cybershells.
Each HEMP grenade does 6d x 5(10) cr inc + linked 4d cr ex [3d].
The Trishot is an ambush and harassment weapon, used to create large scale damage and confusion in a short space of time.
Exact origin of this weapon remains a mystery. The TSA has pirated the design and several insurgent movements have acquired the original or pirated template.
A non-lethal weapon based on the Trishot contains grenades that can be filled with paint or similar liquids. This is known as the “Trisplat” and is used for activities such as tag hits.
Guns (Grenade Launcher) (DX-4, or most other Guns at -2)
Weapon | Damage | Acc | Range (yards) | Mass (lb) | RoF | Shots | ST | Bulk | Recoil |
---|---|---|---|---|---|---|---|---|---|
Trishot | See text | 2 | 14-150/500 | 2.8 | 1 | 1 x 3 | 9 | -3 | 3 |
Grenade velocity 70 yd/s. Arming distance 14 yards
Cape Commando 5mm
The Cape Commando has the features one might expect from a good Fifth or Fourth Wave battle rifle. It has a HUD link, laser sight, fire control system and system diagnostics. It is fully compatible with homing ammunition and fully integrated with mounted mini-missile or grenade launcher pods.
The distinguishing feature of the Cape Commando is that it is designed to use the ammunition and magazines of 5mm BCRs.
The Cape Commando is a useful option for units that operate where 5mm BCRs are commonplace.
The SAC First Recon and several other African special forces units use Cape Commandos, but their use is by no means limited to that continent.
Guns (Rifle) (DX-4, or most other Guns at -2)
Weapon | Damage | Acc | Range (yards) | Mass (lb) | RoF | Shots | ST | Bulk | Recoil |
---|---|---|---|---|---|---|---|---|---|
Cape Commando 5mm | 5d pi | 4 | 500/3,200 | 9/1 | 11 | 30+1(5) | 9† | -4 | 2 |
Weight given does not include mini-missile (3.8 lb) nor grenade launcher (3 lb) pods.